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[FC25] List of basic operations and skill moves

This is a list of basic operations and skill moves in [FC25]. Operations and skills added in this work will be updated from time to time!

In a normal matchorI think it will attack in the right direction,
In the FC25 skill move operation explanation, the attack direction is as shown in the image on the left.This is based on the orientation. Therefore, the operation may be a little difficult to understand. Please be careful.

For example, in the description of Skill 5 "Elastico"Because it is a direction referenceHowever,If you are attacking in a direction,EnterI will.

This is the control setting for the "NEW" controller setting. In the "Classic" setting, the O and □ buttons are reversed.

New controls and skill moves from FC25
Professional Foul
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Various basic operations

Player Movement
(Push in)(Directions)Sprint
(Flick) or directional (hold)Control-oriented first touch/effort touch
(Press twice)Sprint big
Through pass
Lob Through Pass
Precision Pass
Driven Through Pass
Flare Through/Swerve
Precision Swerve Grounder Pass
Floated through pass
Lob pass/cross/header
High Lob/High Cross
Precision Lob Pass
Driven Lob Pass/Driven Cross
Flared lob/cross
Ground Cross
A low driven cross
Ground Pass/Header
Pass and Go
Ground driven pass
Flare Pass/Swerve
A lofted ground pass
mosquitomosquitoDirectional command (hold)Path & Move
(Moving player)Make your teammates run
(Moving player)Calling allies
After running or calling a teammate(Flick)Directional Run
Double support from teammates
(No direction indication)(Press and hold)Pass Through
(Press and hold)(Stepping away from the ball)Move the ball (pass through and get out)
(Push in)(Push in)Player Lock
(Flick)Player Lock Player Switching
 Super Cancel/Cancel Foul Advantage
  • For the purposes of this article, let's think of "swerve" as "bend," "driven" as "fast," and "flare" as "splendid."
  • "Precision" passes allow you to fine-tune the position of the pass yourself. They require instantaneous judgment, so they are quite difficult.
  • "Directional Run" is an element that allows a player who does not have the ball to run in any direction of their choice.
  • "Player Lock" allows you to move the cursor over a player who does not have the ball and move him to any position you like.
  • "Jockey" is a move that is often used in one-on-one situations with an opposing player.
  • A "strafe dribble" is a dribble where you keep the ball at your feet, while an "agile dribble" is a dribble that is often used to sway the ball from side to side or create passing lanes.
  • A "Super Cancel" is a technique for quitting a skill move midway through. It is often used in advanced skills such as "McGeady Cancels."

Skill Moves

The skill moves that each player can perform vary depending on the number of stars they have.
I will be putting the skill moves in a table format later, but until then I will just paste the images as they are. Thank you for your understanding.

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