FC24 (FIFA series) How to identify strong players in FUT
In FUT, there are a large number of players and types of cards. Therefore, every time a new card is released, it becomes difficult to know which players are strong. Even if you ask someone, there may be some that suit you, so you should learn how to distinguish strong players yourself.
First, let me explain some ability values, which many people don't know about.
- Field of view
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Ability to grasp player positions."Short pass" and "long pass" are the accuracy of the pass in the intended direction, while "vision" is the ability to confirm whether a player is in the intended direction (targeting ability). If this value is high, you will be able to make accurate passes that are less likely to be intercepted.
- curve
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It is included in the path section,This value also applies when shooting.It is a must-have skill for players with outside curves and those who often take high-precision shots. It is a must-have skill because it can sometimes take shots that are just out of reach of the goalkeeper.
- Agility
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Quickness and sharpness of movement.Basically, the controllability of the player changes depending on this value.
- balance
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The flexibility to play even when out of balance.It may seem similar to the physical value, but physical is a value of hardness that determines how difficult it is to lose balance, so it needs to be considered separately.
- reaction
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Reaction speed to loose ballsWhen the ball is loose, players who quickly go to retrieve it tend to have a high value in this category.
- control
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Accuracy of trapping when receiving a pass.This is a useful ability for STs, who often receive the ball.
- Calmness
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When you are in a close situation with your opponent,Can you play calmly?Even if your "Decision-making ability" or "Short Pass" are high, if this value is low your shots and passes may not go through.
- Defensive Awareness
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The skill of marking players and the ease of use when controlling the jockey.This value affects the ability to fill open spaces and track players who are running behind the defense. Also, when using a jockey to defend, if this value is high, the speed of the jockey's sideways slide will be faster.
- Proactiveness
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Will you actively compete?A higher value for this will allow you to react better to a high-flying ball and get your body in between the ball and the opposing player.
I won't go into the other items here as you can probably guess from their names.
We will explain how to distinguish the ability scores for each position.
ST

- Role awareness
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High/Low or AverageIt is better to choose players with low offensive awareness or high defensive awareness, as they may not be able to play in the front line.
- Skill Moves - Weak Foot
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If you want to beat the opponent with skill, choose skill 5, if not, choose weak foot 5. I tend to beat the opponent with dribbling rather than passing, so I place more importance on skill moves. I think a weak foot of at least 4 is good.
- Characteristics
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"Outside curve", "elegant movements", "high precision shot"If you have one, it will be easier to use.

ST players have the same[Pace], [Shooting], [Dribbling], "Reaction", "Control" and "Composure" are importantLet's take a look. These high values don't hurt.
We will introduce the abilities required for ST players based on their type.
Tall ST
The player is around 190cm tall.Recommended for those who want to shoot with the defense on their back or score with a header..
Although they have the disadvantage of making it difficult to control their dribbling, having this type of player in the team makes it easier to keep possession of the ball up front, so it's a good idea to have one.
One ability value to look at in particular is that, since he often plays close to the opponent's defense,Calmness and physicality are 80 or higheris a good choice. Also, if you want to be strong in aerial battles,"Power Header" is a skill that allows for high jumping and heading accuracy.I think that if he has this ability, he will become a player who can make a difference.
Dribbler ST
Recommended for those who want to outwit their opponents with dribbling moves or compete one-on-one.
If you get your body into the opponent's defense, the ball will be taken away immediately, but it is extremely easy to get behind the opponent.
In particular, you should look at[Dribbling] "Agility" and "Balance"This ability will allow you to dribble through the defense with a sharper turn.Each value is around 90I feel that's very powerful!!
Also,Skill 5PlayersIf this is the case, it will be even easier to get the opposite result, so it's something to look into.

You can see that Ginola and Mbappe, who have most of these qualities, are the strongest in the current environment.
WG


- Role awareness
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Normal or high/low or normalLike ST, if the offensive awareness is low or the defensive awareness is high, the player may not be able to stay in the front line, so try to choose a player with this role awareness as much as possible.
- Skill Moves - Weak Foot
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If you had to choose between skill and weak footOverwhelmingly skilledAlthough the stability increases if the weak foot is higher, I don't give much priority to the weak foot because I think that players on the right side pass with their right foot and players on the left side pass with their left foot.
- Characteristics
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""Outside curveball", "Graceful movements", "High precision shot"If you have one, it will be easier to use.


The most important ability values for WG (wing) players are[Pace] [Pass]【dribble】There are three:
The SB (side back) that you will be facing the most is usually a fast player. If you are a slow player, you will often be caught up and the ball will be taken away from you, so in order to counter this[Pace] value is around 90It will become necessary.
And since there are many opportunities to pass the ball to ST players inside the penalty area,[Pass] The values of "vision" and "short pass" are around 85It would be even better if there was.[Dribbling] should also have a value of 85 or higher.I think so.
Also, because we want to make passes and dribbles that take the opponent by surprise in order to connect to the ST player,Skill 5I often use players from this team.
Attacking Midfielder


- Role awareness
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High/Normal or Highis good. Since he is a player who is used for both offense and defense, I think that he will move better if he is more conscious of both. The downside is that he runs out of stamina easily, so it is better to use a player with a high stamina value or assume substitution.
- Skill Moves - Weak Foot
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Since it is a position where you pass the ball in various directions from the center,The opposite foot is importantYou can use a player with skill level 5, but compared to ST or WG, there are fewer opportunities to beat opponents with skill, so I prefer a player with weak foot level 5.
- Characteristics
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""Outside Curve," "Graceful Movement," "High Precision Shot," and "Iron Man"If you have one, it will be easier to use.


The most important ability values for players used as CAM or CM are[Shoot] [Pass]【dribble】There are three:
During attacks, his main job is to pass the ball to the ST and WG players,[Pass: The values for "vision", "short pass", "long pass" and "curve" are around 90That's what I want.[Shooting] "Shooting power" and "Long shot"If you have a high value, you can also aim for shots from outside the penalty area, so it's even better if you have a high value.[Dribbling] should have a value of 85 or higher.I think so.
If you want to use him as a CM and have him play defense,[Defense] ability is around 80I think it will provide some degree of protection.
Defensive Midfielder


- Role awareness
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Normal or high/highis good. I want them to always defend in the back,High defensive awarenessis better. Attack consciousness is also a matter of preference, but it is better to have a normal one than a high one. Attack consciousness: If it is high, sometimes the player will move forward. If you want to prevent that, choose a player who is below normal.
- Skill Moves - Weak Foot
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Like the offensive midfielder, this is a position that involves passing the ball in various directions from the center, soThe opposite foot is importantSince this is a position where skills are hardly used, you should choose a player who prioritizes their weak foot.
- Characteristics
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"Iron Man"If you have this, your stamina will be less likely to decrease.


The most important ability values for players to be used as CDMs are[Pace] [Defense][Core]There are three:
The basic job of this player is to cut off the passing route to ST or WG, and to intercept the ball to the player.[Defense] "Interception," "Defensive Awareness," and "Tackle" must be 80 or aboveTo further dominate the midfield,[Pace] is 80 or more, [Core] "Stamina" and "Physicality" are 85 or moreI would like to have that.
For taller players,"Jump" valueLet's take a look at that as well. They will often win the goal kick in a contest.
S.B.


- Role awareness
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If you want to actively participate in the attack:High/AverageIf you want to use a defensive player,Normal or high/expensiveis good. Most SB playersHigh/AverageI think that's probably the case, so you probably don't need to worry too much about it.
- Skill Moves - Weak Foot
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To be honest, neither is necessarily necessary. Having your weak foot higher increases the stability of side changes and early crosses, but since players on the right side will generally pass with their right foot and players on the left side will generally pass with their left foot, I think it's fine to use players with the same dominant foot as the side players.
- Characteristics
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"Early Cross"This is an even better trait to have, as it allows you to turn the situation around with just one pass.


The most important ability values for players to be used as SB are[Pace] [Pass][Defense]There are three:
Most WG players have a pace of over 90.[Pace] must be at least 85 or higherI want to secure it. Also, since WG is often a place where players with high offensive power are placed,[Defense] "Interception," "Defensive Awareness," and "Tackle" must be 80 or aboveI think it is essential.
If you want them to actively participate in attacks,[Pass]: "Vision", "Short Pass", "Long Pass" and "Cross" values must be 80 or higherLet's use that as a guideline. With that much space, it will be easier to cross or pass sideways after overtaking the side half.
CB


- Role awareness
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Low or normal/expensiveis good. Since you want the CB to basically stay in the back, you should use players with low offensive awareness and high defensive awareness. Defensive awareness: There are some normal players, but they sometimes don't match the back line, so I don't recommend them.
- Skill Moves - Weak Foot
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Overwhelmingly weak footMany CB players have low pass values and make frequent pass mistakes. To prevent this as much as possible, it is better to have your weak foot higher.
- Characteristics
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There are a lot of tall players"Power Header"It would be good to have one."Iron Man"If you have this, you will be able to reduce stamina consumption in the second half and during added time, which will stabilize the quality of your play.


The most important ability values for players to be used as CB are[Pace] [Dribbling] "Reaction" [Defense][Core]I think all of these are essential for CB.
To deal with players who get behind the defense and fast players[Pace] is 80 or moreCB is responsible for marking ST and catching the ball.[Defense] "Interception," "Defensive Awareness," and "Tackle" are around 85Also, if you are weak physically, you may lose the bid or not be able to harvest the crop, so[Core] "Jump" and "Physical" are 85 or higherI would like to have it.
Surprisingly, many people don't know this, butIf the "Reaction" value of [Dribbling] is low, the reaction to a loose ball will be slow.Therefore, try to use players with as high a value as possible. I try to use players with a value of 85 or higher.
Goalkeeper




The four skills required for a goalkeeper are [GK diving], [handling], [reaction speed], and [positioning]. Also, the taller the player is, the better they seem to be at stopping the ball.
Chemistry style, etc.Each value is 90 or moreI try to ensure that I have enough of these, and among them I pay particular attention to [Reaction Speed] and [Positioning], as these are abilities that are difficult to raise using the chemistry style.Height must be at least 190cmWe are selecting players from the following categories.
Supplement: About body types
FC24
type | height | Agility | physical | acceleration | Agility vs. Physicality difference |
Explosive (100%) | <= 175 cm (~5'9″) [5'9.3 ft / 176.2 cm] | >= 80 | — | >= 80 | >= 20 |
Quite explosive | <= 182 cm (~6'0'') [6'0 ft / 183.1 cm] | >= 70 | — | >= 80 | >= 12 |
Slightly explosive | <= 182 cm (~6'0'') [ 6'0 ft / 183.1 cm ] | >= 65 | — | >= 70 | >= 4 |
Modest | Any | Any | Any | Any | Any |
Slightly long | >= 181 cm (~5'11'') [5'11.1 ft / 180.6 cm] | — | >= 65 | >= 40 | >= 4 |
Quite long | >= 183 cm (~6'0'') [5'11.8 / 182.57 cm] | — | >= 75 | >= 55 | >= 12 |
Long (100%) | >= 188 cm (~6'2'') [6'1.8 ft / 187.45 cm] | — | >= 80 | >= 55 | >= 20 |
FIFA23
A new feature added in FIFA23 is the acceleration type. There are three types: explosive, modest, and long. Here are the characteristics of each type.
- Explosive
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When {Agility - Physical} is 14 or more, it becomes "explosive." It is an acceleration type with a fast initial speed.
- Controlled
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When {Agility - Physical} or {Physical - Agility} is less than 14, it becomes "Modest". This is a general acceleration type.
- Lengthy
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When {Physical - Agility} is 14 or more, it becomes "long". It starts slow, but then accelerates.
Be sure to check in FUTBIN or on the game screen which acceleration type the player you want to use belongs to!


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