A list of basic operations and skill moves in FC24.
Please feel free to use this if you would like to check movements outside of the game screen.

In the FC24 skill move confirmation screen, the attack direction is as shown in the reference image.Please be careful.
This is the control setting for the "NEW" controller setting. In the "Classic" setting, the O and □ buttons are reversed.
New controls and skill moves from FC24
![]() ![]() | Technical Dribble |
![]() ![]() | Drag Back Turn (★4 or higher) |
![]() ![]() ![]() ![]() ![]() ![]() | Ball Roll Drag (★4 or higher) |
![]() ![]() ![]() | Flare Anemone (★4 or higher) |
![]() ![]() ![]() ![]() | Flare Rainbow (★5 only) |
![]() ![]() ![]() | Ball Catch (Trickster+ only) |
![]() ![]() | Quick Skills (Trickster) |
![]() ![]() ![]() | Calf Rainbow (Trickster+ only) |
![]() ![]() | Trickster Flick (Trickster) |
table of contents
Various basic operations
![]() | Player Movement |
![]() ![]() | Sprint |
![]() ![]() | Control-oriented first touch/effort touch |
![]() | Sprint big |
![]() | Through pass |
![]() ![]() | Lob Through Pass |
![]() ![]() | Precision Pass |
![]() ![]() ![]() | Driven Through Pass |
![]() ![]() | Flare Through/Swerve |
![]() ![]() ![]() | Precision Swerve Grounder Pass |
![]() ![]() | Floated through pass |
![]() | Lob pass/cross/header |
![]() ![]() | High Lob/High Cross |
![]() ![]() | Precision Lob Pass |
![]() ![]() ![]() | Driven Lob Pass/Driven Cross |
![]() ![]() | Flared lob/cross |
![]() ![]() | Ground Cross |
![]() ![]() ![]() ![]() | A low driven cross |
![]() | Ground Pass/Header |
![]() ![]() | Pass and Go |
![]() ![]() | Ground driven pass |
![]() ![]() | Flare Pass/Swerve |
![]() ![]() | A lofted ground pass |
![]() ![]() ![]() ![]() | Path & Move |
![]() ![]() | Make your teammates run |
![]() ![]() | Calling allies |
After running or calling a teammate![]() ![]() | Directional Run |
![]() ![]() | Double support from teammates |
![]() ![]() | Pass Through |
![]() ![]() | Move the ball (pass through and get out) |
![]() ![]() | Player Lock |
![]() | Player Lock Player Switching |
⚠ ![]() ![]() | Super Cancel/Cancel Foul Advantage |
- For the purposes of this article, let's think of "swerve" as "bend," "driven" as "fast," and "flare" as "splendid."
- "Directional Run" is an element that allows a player who does not have the ball to run in any direction of their choice.
- "Player Lock" allows you to move the cursor over a player who does not have the ball and move him to any position you like.
- "Jockey" is a move that is often used in one-on-one situations with an opposing player.
- A "strafe dribble" is a dribble where you keep the ball at your feet, while an "agile dribble" is a dribble that is often used to sway the ball from side to side or create passing lanes.
- ⚠A "Super Cancel" is a technique for quitting a skill move midway through. It is often used in advanced skills such as "McGeady Cancels."
Skill Moves
The techniques that can be performed change depending on the number of stars on the skill move.
It's difficult to list everything, so I've attached a picture.




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